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Project Name Smilkoh 200Build Int/Agi Cra
Char SmilkohLevel 200

Outfit Suggestion

This is someone else's set for Smilkoh. If you wish to modify it, copy it to your workspace.

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The Elebelt

Lvl. 130


Fundamental Cape

Lvl. 80
Somnambulist's Nightcap

Lvl. 195
 300 Vitality
 60 Strength
 60 Intelligence
 50 Wisdom
 4 Critical Hits
 12 Earth Damage
 12 Fire Damage
 12 Heals
 7% Water Resist
 7% Air Resist
 5 Dodge
 5 AP Reduction
Nidas Shovel

Lvl. 200
 350 Vitality
 50 Strength
 50 Chance
 50 Agility
 40 Wisdom
 20 Power
 6 Critical Hits
 12 Neutral Damage
 12 Earth Damage
 12 Water Damage
 12 Air Damage
 12 Critical Resist
 10% Fire Resist
 6 MP Reduction

 Chance > 299
 Agility > 299
Mumysring

Lvl. 200
 300 Vitality
 40 Strength
 40 Intelligence
 40 Wisdom
 4 Critical Hits
 1 Range
 7 Neutral Damage
 7 Earth Damage
 7 Fire Damage
 10 Heals
 30 Critical Resist
 7% Water Resist
Dotrich

Lvl. 110
 25 Heals
Mech Riorraw's Bow

Lvl. 90
 -150 Agility
Drhossil Hammer

Lvl. 200
 350 Vitality
 60 Intelligence
 60 Agility
 40 Wisdom
 4 Critical Hits
 1 Summon
 15 Prospecting
 15 Fire Damage
 15 Air Damage
 15 Air Resist
 10% Earth Resist
 10 AP Loss Resist

 Intelligence > 299
 Agility > 299
Missiz Freezz's Boots

Lvl. 196
 350 Vitality
 60 Strength
 30 Intelligence
 30 Chance
 50 Wisdom
 1 MP
 1 Range
 -300 Initiative
 10 Prospecting
 10 Neutral Damage
 10 Earth Damage
 10 Fire Damage
 10 Water Damage
 12 Neutral Resist
 12 Water Resist
 6 AP Loss Resist
Pet


Crimson Dofus

Lvl. 110
 80 Power
Deep Crimson:
• When attacked, the bearer gains 1% final damage for 2 turns (stackable 10 times).
Crocobelt 2

Lvl. 200
 350 Vitality
 80 Intelligence
 30 Wisdom
 4 Critical Hits
 1 Range
 20 Fire Damage
 12% Earth Resist
 12% Water Resist
 8 Lock
 5 MP Loss Resist
 15 Pushback Damage
Ebony Dofus

Lvl. 180
 40 Dodge
Ebony Black:
• When the bearer attacks in close combat during their turn, they gain 2% ranged damage, and if they attack from range, they gain 2% close-combat damage, for 3 turns (stackable 5 times).
• Triggering both effects during the turn allows the next attack to apply a 16 poison in its element for 2 turns (stackable 2 times).
• The poison's cooldown period is 2 turns but can be reset if the target is killed.
Shal'Hal Boots

Lvl. 100
 1 MP
Dofus


Ivory Dofus

Lvl. 180
 4% Neutral Resist
 4% Earth Resist
 4% Fire Resist
 4% Water Resist
 4% Air Resist
Ivory White:
• The bearer reduces damage from one out of five attacks by 50%. Interception and damage-sharing effects are incompatible.
Quadramental Set
(2/5 pieces)
 100 Vitality
 20 Strength
 20 Intelligence
 20 Chance
 20 Agility
 20 Wisdom
 10 Prospecting
 3 Damage
 3 Heals
BaseTotal
HP
Vitality
Wisdom
Strength
Intelligence
Chance
Agility
Power
% Melee Damage
% Ranged Damage
% Weapon Damage
% Spell Damage
AP
MP
Range
Summons
Critical Hits
Initiative
Prospecting
Lock
Dodge
AP Reduction
MP Reduction
AP Loss Resist
MP Loss Resist
Pushback Resist
Critical Resist
Pods
Reflects
Trap Damage
% Trap Damage
Damage
Neutral Damage
Earth Damage
Fire Damage
Water Damage
Air Damage
Critical Damage
Pushback Damage
Heals
Neutral Resist
Earth Resist
Fire Resist
Water Resist
Air Resist
% Neutral Resist
% Earth Resist
% Fire Resist
% Water Resist
% Air Resist
% Melee Resist
% Weapon Resist
% Ranged Resist

Built using data from dofusdude

Project Name Smilkoh 200Build Int/Agi Cra
Char SmilkohLevel 200

Tailoring a set for Smilkoh