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Project Name catgut 200Build Int Ecaflip
Char catgutLevel 200

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This is someone else's set for catgut. If you wish to modify it, copy it to your workspace.

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Corrupted Bow

Lvl. 200
(Bow) AP: 5 / CH: 20% (+15)
41 to 55 (Fire)

 350 Vitality
 70 Intelligence
 40 Wisdom
 4 Critical Hits
 1 Range
 15 Prospecting
 15 Fire Damage
 25 Critical Resist
 7% Water Resist
 7% Air Resist
 10 Dodge
 7 AP Reduction
Malitiamen Cape

Lvl. 200
 400 Vitality
 50 Intelligence
 50 Chance
 50 Agility
 30 Wisdom
 3 Critical Hits
 2 Range
 12 Fire Damage
 12 Water Damage
 12 Air Damage
 10% Air Resist
 10 Lock
 30 Pushback Damage
Goulring

Lvl. 200
 250 Vitality
 40 Strength
 40 Intelligence
 40 Chance
 30 Wisdom
 7 Neutral Damage
 7 Earth Damage
 7 Fire Damage
 7 Water Damage
 25 Critical Resist
 10% Earth Resist
Goulboots

Lvl. 200
 400 Vitality
 60 Strength
 60 Intelligence
 60 Chance
 30 Wisdom
 1 MP
 15 Prospecting
 12 Neutral Damage
 12 Earth Damage
 12 Fire Damage
 12 Water Damage
 25 Critical Resist
 10% Air Resist
Goulshield

Lvl. 200
 250 Vitality
 60 Strength
 60 Intelligence
 60 Chance
 40 Wisdom
 15 Prospecting
 30 Critical Resist
 10% Earth Resist
 10% Air Resist
 10 AP Loss Resist
Age-Old Helmet

Lvl. 200
 300 Vitality
 100 Intelligence
 40 Agility
 40 Wisdom
 1 Summon
 15 Prospecting
 10 Fire Damage
 10 Air Damage
 12 Heals
 15 Air Resist
 7% Earth Resist
 7% Water Resist
Age-Old Amulet

Lvl. 200
 300 Vitality
 80 Intelligence
 25 Agility
 40 Wisdom
 1 AP
 20 Prospecting
 12 Fire Damage
 12 Air Damage
 15 Critical Resist
 8% Neutral Resist
 8% Fire Resist
Ring


Age-Old Belt

Lvl. 200
 350 Vitality
 80 Intelligence
 40 Agility
 50 Wisdom
 7 Critical Hits
 1 Range
 300 Initiative
 10 Fire Damage
 10 Heals
 10% Air Resist
 15 Dodge
 15 Critical Damage
Feanor

Lvl. 20
 50 Power
 1 AP
Vulbis Dofus

Lvl. 180
 1 MP
Ruby Red:
• At the start of each turn, the bearer gains 10% final damage if they haven't suffered any enemy attacks since their previous turn. Otherwise, the bearer gains 20 Lock.
Dolmanax

Lvl. 100
 70 Strength
 70 Intelligence
 70 Chance
 70 Agility
Abyssal Dofus

Lvl. 180
Descent to the Abysses:
• At the start of each turn, the bearer earns 1 MP if they have no adjacent enemies. Otherwise, they gain 1 AP.
Turquoise Dofus

Lvl. 160
 10 Critical Hits
Turquoise Blue:
• When the bearer lands a critical hit, they gain 1% final damage for 3 turns (stackable 10 times).
Crimson Dofus

Lvl. 110
 80 Power
Deep Crimson:
• When attacked, the bearer gains 1% final damage for 2 turns (stackable 10 times).
Ivory Dofus

Lvl. 180
 4% Neutral Resist
 4% Earth Resist
 4% Fire Resist
 4% Water Resist
 4% Air Resist
Ivory White:
• The bearer reduces damage from one out of five attacks by 50%. Interception and damage-sharing effects are incompatible.
Ghoul Set
(3/3 pieces)
 150 Vitality
 60 Strength
 60 Intelligence
 60 Chance
 1 AP
 5 Neutral Damage
 5 Earth Damage
 5 Fire Damage
 5 Water Damage
 10 Critical Resist
 25 AP Loss Resist
Age-Old Set
(3/3 pieces)
 150 Vitality
 60 Intelligence
 55 Agility
 8 Critical Hits
 1 AP
 1 Range
 10 Fire Damage
 20 Air Damage
 30 Heals
 15 Dodge
 10 Critical Damage
BaseTotal
HP
Vitality
Wisdom
Strength
Intelligence
Chance
Agility
Power
% Melee Damage
% Ranged Damage
% Weapon Damage
% Spell Damage
AP
MP
Range
Summons
Critical Hits
Initiative
Prospecting
Lock
Dodge
AP Reduction
MP Reduction
AP Loss Resist
MP Loss Resist
Pushback Resist
Critical Resist
Pods
Reflects
Trap Damage
% Trap Damage
Damage
Neutral Damage
Earth Damage
Fire Damage
Water Damage
Air Damage
Critical Damage
Pushback Damage
Heals
Neutral Resist
Earth Resist
Fire Resist
Water Resist
Air Resist
% Neutral Resist
% Earth Resist
% Fire Resist
% Water Resist
% Air Resist
% Melee Resist
% Weapon Resist
% Ranged Resist

Built using data from dofusdude

Project Name catgut 200Build Int Ecaflip
Char catgutLevel 200

Tailoring a set for catgut