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Project Name s 200Build Pandawa
Char sLevel 200

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This is someone else's set for s. If you wish to modify it, copy it to your workspace.

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Aermyne's Rolling Pin

Lvl. 194
(Staff) AP: 3 / CH: 40% (+3)
9 to 14 (Neutral)
9 to 14 (Neutral)

 350 Vitality
 -100 Strength
 -100 Intelligence
 -100 Chance
 -100 Agility
 50 Wisdom
 6 Critical Hits
 1 Range
 15 Prospecting
 10% Earth Resist
 10% Fire Resist
 10% Water Resist
 10% Air Resist
 10 Lock
 6 AP Loss Resist
 -15 Critical Damage
Rykke Errel's Bravery

Lvl. 200
 500 Vitality
 40 Wisdom
 100 Power
 -1 Range
 400 Initiative
 10 Neutral Damage
 10 Earth Damage
 10 Fire Damage
 10 Water Damage
 10 Air Damage
 -30 Critical Resist
 7% Neutral Resist
 7% Earth Resist
 7% Fire Resist
 15 Lock
 20 MP Loss Resist
Rykke Errel's Bravery:
• When the bearer suffers a ranged attack, they gain 10% of their level as shield and lose 1% ranged damage for 1 turn for each cell of distance from their attacker (max. 11 cells).
Unstable Band

Lvl. 199
 200 Vitality
 50 Wisdom
 5 Neutral Damage
 5 Earth Damage
 5 Fire Damage
 5 Water Damage
 5 Air Damage
 15 Lock
 12 AP Loss Resist
 40 Pushback Damage
Kroks

Lvl. 200
 400 Vitality
 40 Wisdom
 3 Critical Hits
 1 MP
 15 Prospecting
 15 Heals
 7% Neutral Resist
 7% Earth Resist
 20 Lock
 25 MP Loss Resist
Fallanster's Rectitude

Lvl. 200
 300 Vitality
 60 Wisdom
 60 Power
 40 Pushback Resist
 5% Neutral Resist
 20 Lock
 -20 Dodge
 -20 MP Loss Resist
 10% Ranged Resist
Fallanster's Rectitude:
• When the bearer ends their turn in an enemy's line of sight, they place a glyph-aura in a 1-cell cross, which reduces the damage suffered by allies by 10% until the start of the bearer's next turn. The glyph disappears on the next turn or if it is moved.
Soft Oak Hat

Lvl. 145
 250 Vitality
 50 Strength
 50 Intelligence
 30 Wisdom
 20 Power
 5 Critical Hits
 10 Prospecting
 8 Damage
 5 Heals
 5% Earth Resist
 5% Fire Resist
Neckross

Lvl. 200
 400 Vitality
 40 Wisdom
 5 Critical Hits
 1 AP
 2 Range
 10% Air Resist
 15 Dodge
 25 AP Loss Resist
Unstable Ring

Lvl. 199
 200 Vitality
 50 Wisdom
 5 Neutral Resist
 5 Earth Resist
 5 Fire Resist
 5 Water Resist
 5 Air Resist
 40 Pushback Resist
 15 Dodge
 12 MP Loss Resist
Plantamulet

Lvl. 108
 80 Vitality
 30 Chance
 30 Agility
 20 Wisdom
 3 Critical Hits
 1 AP
 5 Prospecting
 8 Neutral Resist
 2% Earth Resist
 5 MP Loss Resist
Platypus

Lvl. 20
 400 Vitality
 40 Lock
Ochre Dofus

Lvl. 160
 1 AP
Ochre Yellow:
• At the start of each turn, the bearer gains 1 AP if they haven't suffered any enemy attacks since their previous turn. Otherwise, the bearer gains 20 Dodge.
Sparkling Silver Dofus

Lvl. 180
Promise of Silver:
• When the bearer falls below 20% health, they are healed for 30% of their health and gain 20% final damage for 1 turn at the start of their next turn (once per fight).
Tsukinochi Belt

Lvl. 158
 250 Vitality
 40 Strength
 40 Intelligence
 20 Chance
 35 Wisdom
 -10 Critical Hits
 1 Range
 25 Prospecting
 10 Neutral Damage
 10 Earth Damage
 10 Fire Damage
 5 Water Damage
 6% Water Resist
 5 Lock
 5 AP Reduction
Emerald Dofus

Lvl. 100
 200 Vitality
Emerald Green:
• At the end of their turn, the bearer gains 100% of their level as shield for 1 turn for each adjacent enemy fighter. The effects are halved if the enemy is a summons.
Dofus


Ivory Dofus

Lvl. 180
 4% Neutral Resist
 4% Earth Resist
 4% Fire Resist
 4% Water Resist
 4% Air Resist
Ivory White:
• The bearer reduces damage from one out of five attacks by 50%. Interception and damage-sharing effects are incompatible.
Harpiset
(2/3 pieces)
 120 Power
 1 AP
 1 MP
 1 Range
 1 Summon
 35 Heals
 20 Lock
 25 Dodge
 35 AP Loss Resist
 35 MP Loss Resist
Unstable Set
(2/3 pieces)
 200 Vitality
 50 Wisdom
 2000 Initiative
 40 Prospecting
 30 Heals
 40 Pushback Resist
 3% Neutral Resist
 3% Earth Resist
 3% Fire Resist
 3% Water Resist
 3% Air Resist
 15 Lock
 15 Dodge
 10 AP Reduction
 10 MP Reduction
 10 AP Loss Resist
 10 MP Loss Resist
 40 Pushback Damage
BaseTotal
HP
Vitality
Wisdom
Strength
Intelligence
Chance
Agility
Power
% Melee Damage
% Ranged Damage
% Weapon Damage
% Spell Damage
AP
MP
Range
Summons
Critical Hits
Initiative
Prospecting
Lock
Dodge
AP Reduction
MP Reduction
AP Loss Resist
MP Loss Resist
Pushback Resist
Critical Resist
Pods
Reflects
Trap Damage
% Trap Damage
Damage
Neutral Damage
Earth Damage
Fire Damage
Water Damage
Air Damage
Critical Damage
Pushback Damage
Heals
Neutral Resist
Earth Resist
Fire Resist
Water Resist
Air Resist
% Neutral Resist
% Earth Resist
% Fire Resist
% Water Resist
% Air Resist
% Melee Resist
% Weapon Resist
% Ranged Resist

Built using data from dofusdude

Project Name s 200Build Pandawa
Char sLevel 200

Tailoring a set for s