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Project Name sram / agi fo 200Build Str/Agi Crit Res/PVP Sram
Char sram / agi foLevel 200

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This is someone else's set for sram / agi fo. If you wish to modify it, copy it to your workspace.

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Weapon




Tearjerker

Lvl. 42
 20 Intelligence
 20 Chance
 1 Range
Staff of the Prophets

Lvl. 169
 200 Vitality
 40 Intelligence
 40 Chance
 40 Wisdom
 3 Critical Hits
 1 Range
 15 Prospecting
 12 Fire Damage
 12 Water Damage
 5 Heals
 10 Neutral Resist
 10 Critical Resist
 4 MP Reduction
Violet Arrow Bow

Lvl. 107
 200 Vitality
 30 Wisdom
 3 Critical Hits
 500 Initiative
 15 Prospecting
 10 Heals
 7% Air Resist
 10 Dodge
 5 MP Loss Resist
Terrdala Shield

Lvl. 75
 80 Vitality
 40 Strength
 10 Wisdom
 4 Critical Hits
 7% Earth Resist
Hurtful Locker Helmet

Lvl. 105
 150 Vitality
 50 Intelligence
 50 Agility
 30 Wisdom
 3 Critical Hits
 7 Fire Damage
 7 Air Damage
 6 Heals
 7 Lock
Violet Arrow Cape

Lvl. 109
 300 Vitality
 30 Wisdom
 1 Summon
 15 Prospecting
 12 Heals
 7% Earth Resist
 10 Dodge
 7 MP Loss Resist
Ring


Precious Belt

Lvl. 101
 150 Vitality
 40 Strength
 40 Chance
 2 Range
 15 Prospecting
 6 Neutral Damage
 6 Earth Damage
 6 Water Damage
 7% Air Resist
Gladiapants

Lvl. 46
 20 Agility
 1 Range
 1 Summon
Crimson Dofus

Lvl. 110
 80 Power
Deep Crimson:
• When attacked, the bearer gains 1% final damage for 2 turns (stackable 10 times).
Emerald Dofus

Lvl. 100
 200 Vitality
Emerald Green:
• At the end of their turn, the bearer gains 100% of their level as shield for 1 turn for each adjacent enemy fighter. The effects are halved if the enemy is a summons.
Ebony Dofus

Lvl. 180
 40 Dodge
Ebony Black:
• When the bearer attacks in close combat during their turn, they gain 2% ranged damage, and if they attack from range, they gain 2% close-combat damage, for 3 turns (stackable 5 times).
• Triggering both effects during the turn allows the next attack to apply a 16 poison in its element for 2 turns (stackable 2 times).
• The poison's cooldown period is 2 turns but can be reset if the target is killed.
Ice Dofus

Lvl. 180
 25 Neutral Damage
 25 Earth Damage
 25 Fire Damage
 25 Water Damage
 25 Air Damage
Turquoise Dofus

Lvl. 160
 10 Critical Hits
Turquoise Blue:
• When the bearer lands a critical hit, they gain 1% final damage for 3 turns (stackable 10 times).
Ivory Dofus

Lvl. 180
 4% Neutral Resist
 4% Earth Resist
 4% Fire Resist
 4% Water Resist
 4% Air Resist
Ivory White:
• The bearer reduces damage from one out of five attacks by 50%. Interception and damage-sharing effects are incompatible.
Violet Arrow Set
(2/3 pieces)
 1 Range
 30 Heals
 7% Neutral Resist
BaseTotal
HP
Vitality
Wisdom
Strength
Intelligence
Chance
Agility
Power
% Melee Damage
% Ranged Damage
% Weapon Damage
% Spell Damage
AP
MP
Range
Summons
Critical Hits
Initiative
Prospecting
Lock
Dodge
AP Reduction
MP Reduction
AP Loss Resist
MP Loss Resist
Pushback Resist
Critical Resist
Pods
Reflects
Trap Damage
% Trap Damage
Damage
Neutral Damage
Earth Damage
Fire Damage
Water Damage
Air Damage
Critical Damage
Pushback Damage
Heals
Neutral Resist
Earth Resist
Fire Resist
Water Resist
Air Resist
% Neutral Resist
% Earth Resist
% Fire Resist
% Water Resist
% Air Resist
% Melee Resist
% Weapon Resist
% Ranged Resist

Built using data from dofusdude

Project Name sram / agi fo 200Build Str/Agi Crit Res/PVP Sram
Char sram / agi foLevel 200

Tailoring a set for sram / agi fo