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Destroyer Cleaver
Lvl. 200
(Axe) AP: 5 / CH: 5% (+6) 16 to 22 (Water) 16 to 22 (Air) 4 to 6 (Water steal) 4 to 6 (Air steal) 350 Vitality 70 Chance 70 Agility 40 Wisdom 4 Critical Hits 10 Water Damage 10 Air Damage 5% Fire Resist 7% Water Resist 5% Air Resist 7 Dodge 10 MP Loss Resist 25 Pushback Damage
Staruman Cloak
Lvl. 200
350 Vitality 60 Chance 60 Agility 40 Wisdom 4 Critical Hits 25 Prospecting 12 Water Damage 12 Air Damage 10% Air Resist -10 Dodge 7 AP Reduction 10 MP Loss Resist 15 Pushback Damage
Destroyer Cestus
Lvl. 200
250 Vitality 60 Chance 60 Agility 2 Critical Hits 10 Water Damage 10 Air Damage 7% Fire Resist 7% Air Resist 8 MP Loss Resist 10 Pushback Damage
Misery's Treads
Lvl. 200
350 Vitality 30 Wisdom 70 Power 3 Critical Hits 1 MP 1 Range 10 Earth Damage 10 Fire Damage 10 Water Damage 10 Air Damage 10% Water Resist -15 Lock 10 MP Loss Resist 10 Critical Damage
Mirror Shield
Lvl. 200
300 Vitality 50 Wisdom 50 Power 1 Range -20 Critical Resist -30 Lock 50 Reflects -3% Melee Resist 4% Ranged Resist Blinding Reflection: • At the end of each turn, the bearer removes 4 Range from all enemies in their line of sight for 1 turn and reveals them if they're Invisible (stackable 1 time).
Staruman Mask
Lvl. 200
300 Vitality 50 Chance 50 Agility 40 Wisdom 2 Range 12 Water Damage 12 Air Damage 20 Critical Resist 10% Earth Resist -10 Dodge 7 AP Reduction 25 Pushback Damage
Destroyer Torc
Lvl. 200
400 Vitality 50 Chance 50 Agility 30 Wisdom 3 Critical Hits 1 AP 1 Range 12 Water Damage 12 Air Damage 7% Earth Resist 7% Air Resist 5 Dodge 30 Pushback Damage
Misery's Greed
Lvl. 200
300 Vitality 50 Chance 50 Agility 30 Wisdom 3 Critical Hits 10 Water Damage 10 Air Damage 10% Air Resist -10 Lock 10 AP Loss Resist 10 Critical Damage
Staruman Belt
Lvl. 200
350 Vitality 70 Chance 70 Agility 40 Wisdom 6 Critical Hits 1 Summon 15 Prospecting 12 Water Damage 12 Air Damage 7% Neutral Resist 7% Earth Resist 7% Fire Resist
Mini Wa
Lvl. 20
120 Chance 120 Agility
Pryximity
Lvl. 200
-30 Pushback Resist 30 Reflects The bearer gains 2% close-combat damage for 3 turns for each enemy fighter within 3 cells or less of the bearer at the start of their first turn. Prysmaradite < 1
Ochre Dofus
Lvl. 160
1 AP Ochre Yellow: • At the start of each turn, the bearer gains 1 AP if they haven't suffered any enemy attacks since their previous turn. Otherwise, the bearer gains 20 Dodge.
Ebony Dofus
Lvl. 180
40 Dodge Ebony Black: • When the bearer attacks in close combat during their turn, they gain 2% ranged damage, and if they attack from range, they gain 2% close-combat damage, for 3 turns (stackable 5 times). • Triggering both effects during the turn allows the next attack to apply a 16 poison in its element for 2 turns (stackable 2 times). • The poison's cooldown period is 2 turns but can be reset if the target is killed.
Vulbis Dofus
Lvl. 180
1 MP Ruby Red: • At the start of each turn, the bearer gains 10% final damage if they haven't suffered any enemy attacks since their previous turn. Otherwise, the bearer gains 20 Lock.
Turquoise Dofus
Lvl. 160
10 Critical Hits Turquoise Blue: • When the bearer lands a critical hit, they gain 1% final damage for 3 turns (stackable 10 times).
Ivory Dofus
Lvl. 180
4% Neutral Resist 4% Earth Resist 4% Fire Resist 4% Water Resist 4% Air Resist Ivory White: • The bearer reduces damage from one out of five attacks by 50%. Interception and damage-sharing effects are incompatible.
Destroyers Set (3/3 pieces)
40 Chance 40 Agility 1 AP 10 MP Loss Resist 20 Pushback Damage
Staruman Set (3/3 pieces)
40 Chance 40 Agility 1 AP 10 Water Damage 10 Air Damage 7% Water Resist 7% Air Resist 15 AP Reduction 30 Pushback Damage
Misery Set (2/3 pieces)
20 Chance 20 Agility 30 Power 5 Critical Hits 2 Water Damage 2 Air Damage 20 AP Loss Resist 20 MP Loss Resist 20 Critical Damage