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Project Name terre pvp 200Build Str MP Red/Duel/Summons Sadida
Char terre pvpLevel 200

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This is someone else's set for terre pvp. If you wish to modify it, copy it to your workspace.

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Weapon




Kongoku Cloak

Lvl. 200
 350 Vitality
 40 Wisdom
 30 Power
 7 Critical Hits
 1 Range
 20 Prospecting
 25 Critical Resist
 7% Earth Resist
 7% Fire Resist
 7% Water Resist
 10 Lock
 7 MP Reduction
Rassler Ring

Lvl. 200
 350 Vitality
 50 Strength
 50 Intelligence
 50 Agility
 40 Wisdom
 3 Critical Hits
 400 Initiative
 15 Prospecting
 10 Neutral Damage
 10 Earth Damage
 10 Fire Damage
 10 Air Damage
Rassler Boots

Lvl. 200
 400 Vitality
 50 Strength
 50 Intelligence
 50 Agility
 40 Wisdom
 6 Critical Hits
 1 MP
 1 Summon
 600 Initiative
 15 Prospecting
 12 Neutral Damage
 12 Earth Damage
 12 Fire Damage
 12 Air Damage
Fallanster's Rectitude

Lvl. 200
 300 Vitality
 60 Wisdom
 60 Power
 40 Pushback Resist
 5% Neutral Resist
 20 Lock
 -20 Dodge
 -20 MP Loss Resist
 10% Ranged Resist
Fallanster's Rectitude:
• When the bearer ends their turn in an enemy's line of sight, they place a glyph-aura in a 1-cell cross, which reduces the damage suffered by allies by 10% until the start of the bearer's next turn. The glyph disappears on the next turn or if it is moved.
Rassler Mask

Lvl. 200
 500 Vitality
 60 Strength
 60 Intelligence
 60 Agility
 40 Wisdom
 4 Critical Hits
 1 Range
 600 Initiative
 15 Prospecting
 12 Neutral Damage
 12 Earth Damage
 12 Fire Damage
 12 Air Damage
 12 Heals
Sleeping Venerable One's Bow

Lvl. 200
 450 Vitality
 100 Strength
 50 Wisdom
 8 Critical Hits
 1 Range
 -200 Initiative
 15 Prospecting
 10 Earth Damage
 10 Heals
 30 Pushback Resist
 7% Earth Resist
 7% Water Resist
 15 Dodge
Celebring

Lvl. 200
 250 Vitality
 40 Wisdom
 40 Power
 1 MP
 7% Fire Resist
 7% Water Resist
Kongoku Belt

Lvl. 200
 350 Vitality
 40 Wisdom
 30 Power
 5 Critical Hits
 1 Range
 600 Initiative
 15 Prospecting
 15 Critical Resist
 7% Neutral Resist
 7% Fire Resist
 7% Water Resist
 12 Lock
 7 MP Reduction
Frozen Tofu

Lvl. 20
 2000 Initiative
 50 Dodge
Cloudy Dofus

Lvl. 180
Nebulous Dream:
• On odd turns, the bearer sacrifices 10% final healing to gain 20% final damage.
• On even turns, the bearer sacrifices 10% final damage to gain 20% final healing.
Dofus


Vulbis Dofus

Lvl. 180
 1 MP
Ruby Red:
• At the start of each turn, the bearer gains 10% final damage if they haven't suffered any enemy attacks since their previous turn. Otherwise, the bearer gains 20 Lock.
Dofus


Tonbarian Shield

Lvl. 15
 150 Initiative
Ivory Dofus

Lvl. 180
 4% Neutral Resist
 4% Earth Resist
 4% Fire Resist
 4% Water Resist
 4% Air Resist
Ivory White:
• The bearer reduces damage from one out of five attacks by 50%. Interception and damage-sharing effects are incompatible.
Rassler Set
(3/3 pieces)
 500 Vitality
 60 Strength
 60 Intelligence
 60 Agility
 10 Critical Hits
 1 AP
 1000 Initiative
 40 Lock
Kongoku Set
(2/3 pieces)
 200 Vitality
 100 Power
 500 Initiative
 30 Critical Resist
 30 Lock
 20 MP Reduction
BaseTotal
HP
Vitality
Wisdom
Strength
Intelligence
Chance
Agility
Power
% Melee Damage
% Ranged Damage
% Weapon Damage
% Spell Damage
AP
MP
Range
Summons
Critical Hits
Initiative
Prospecting
Lock
Dodge
AP Reduction
MP Reduction
AP Loss Resist
MP Loss Resist
Pushback Resist
Critical Resist
Pods
Reflects
Trap Damage
% Trap Damage
Damage
Neutral Damage
Earth Damage
Fire Damage
Water Damage
Air Damage
Critical Damage
Pushback Damage
Heals
Neutral Resist
Earth Resist
Fire Resist
Water Resist
Air Resist
% Neutral Resist
% Earth Resist
% Fire Resist
% Water Resist
% Air Resist
% Melee Resist
% Weapon Resist
% Ranged Resist

Built using data from dofusdude

Project Name terre pvp 200Build Str MP Red/Duel/Summons Sadida
Char terre pvpLevel 200

Tailoring a set for terre pvp